XoO Division in Elder Scrolls Online

Discussion in 'Elder Scrolls Online Public Chat' started by Leoben, Feb 2, 2014.

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  1. Leoben
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    I was at that meeting and at the time had not gotten to actually play the game yet. I did ask about a XoO division and was told there was not enough interest. There was very little discussion about it (less than a minute or two), other than a few people saying it was a wow version of Skyrim, and not enough interest blah blah blah... I left the meeting shortly thereafter since I am not interested in any other games at the moment. Since playing in beta I totally disagree with nearly everything I have heard people, in this outfit, say about the game.

    It seems to me the people who are interested in this game, and posting in this thread and those that have pm'ed me don't care if we are some monster zerg behemoth super champions but just want to play together. Why is it that we cant start our own XoO division with those goals in mind? Is it that we need permission or something? Is there some guideline that we have to get permission from the current website leaders? I honestly don't know is why I am asking?
     
  2. Gankfest
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    Sadly This is a huge problem in XoO! -_-

    From Q:

    Any further information we gotta wait until they get around to writing it up and defining in more detail of the current direction.

    You're not supposed to say if you're in the beta or not... It's against XoO policy to break NDA, and if it isn't then it should be! -_-

    But since we're on the subject their is a huge difference between the weekend beta and the ongoing beta. What I hear anyway! :bashful:
     
    Last edited: Feb 4, 2014
  3. Leoben
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    All I took from the Q part you linked was that the division must be competitive and not casual. That is some very subjective wording. :) Is my definition of competitive and casual correct or is gank's?

    Competitive to me, means me not dying more than my enemy does and winning however we can with what we have on hand, be it harassing tactics and/or alliances. I learned those pvp tactice in the PS2 division. It worked there and was a ton of fun and while I played in that division we were always overmatched by sheer numbers, but rarely ever outmatched. Casual to me, means having a stable core group of players that can clear pve content in a timely manner and have scheduled weekly group events (pvp and pve related) without requirements that could be construed as hardcore making the game a second job.

    Competitive to Gank I am thinking means total global domination through superior numbers. Casual to Gank I think means anything less than global domination and very large groups? :)

    Can a XoO leader clarify on this subjective terminology?
     
  4. decoyninja
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    Yeah. It didn't sit well with me how dismissive people were towards ESO but the vast majority there were people who were already decided to jump into Wildstar so there wasn't much point to talking about what the game had to offer them. That is all you would have really missed, the start of that division and nothing else to do but wish um the best. They were right at least in that there really wasn't enough interest then. Not for a competitive division, but more on that below.

    What Gank posted goes to what I was saying. When we talk of a "division" we are referring to a larger group of about 30-40 (preferably more) who have leadership lined up with the goal of playing competitively... rather than just playing together casually. In many ways, having no division frees you up if you are looking for a more casual and small group experience. Nothing stopping everyone here from playing together. They won't delete our little forum area if we are using it.

    If people here do decide they want to be more hardcore in their approach to Adventure Zones or Cyrodiil, there is no shame in merging with another team out there if need be since our group is still so small and lacking people with the desire to lead.
     
  5. Regis
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    I am not really leadership but my definition of competitive is everyone in RvR knows XoO and is afraid to screw with the tag. When we show up the enemy has an "oh shit" moment just from seeing one of us.
     
  6. decoyninja
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    It varies by game.
    For me in regards to this game in particular:

    Competative:
    PvE = weekly Adventure Zone runs with a 12 man team made up of all XoO members. Able to fill backup slots if needed.
    PvP = our name on a Keep. Strong defense to keep the Keep. Crafters and Gatherers who can utilize the Guild Store to its full potential and make us lots of money. This is harder than the PvE requirement.

    Casual:
    Anything less.
     
  7. Gankfest
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    For anyone that is having a hard time....
     
  8. Leoben
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    You do understand context and how it can cause a word with a very simple definition to mean something different? You have just graduated to the rank of dildo gankfest :)

    Lets take the word "Dildo" that I just used to describe you:



    Same word, different context. You sir, fall under urban dictionary definitions 18-3 and definitions 21 lines 2 & 4. However since I just quoted a bunch of definitions I could be called a dildo as well. I think the context part of my definition quoting keeps me out of the dildo category though?
     
  9. Rumor
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    Rofl
     
  10. Samjizz
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    To answer the original question about the requirements to start a division.
    The most important thing is to have a CO who is:
    -willing to lead and has the time to do so
    -plans to play the game for a long time
    -shows some interest in leading and some tangible work being done
    -understands the direction we're going in

    Have a base community to start the game with, if it's pre-launch, get organizers going, make the decisions that need to be made and start recruitment
    If the game is already out, try to see if any XoO guys want to play and maybe they have some friends and friends of friends you can use to build a base community

    To clarify certain things:
    Divisions are to be competitive. It's simple, XoO should be at the forefront of anything it does. Different games have different content and goals, however we should always strive to be the best at what we do.
    Some examples of tangible:
    -Talking to admins about the division even being started and getting an unsupported usergroup up with organizers
    -Decisions have been made about the direction of the guild (e.g. faction/race has been chosen, research has been done into the game and it's inner workings)
    -Recruitment has been started, apps are coming in and the community is building

    If you need any extra clarification or need help starting a division, simply PM an admin.
    We can get you started on the steps to getting a division, However if no CO steps forward, the division probably will not be made.

    A more defined and "official" version of something like this will probably be coming out soon

    As for the fighting. It's pointless
    We're a community, we work as a team.
    If you don't like something someone said, report it.
    There is no need to start fights on the forums.
     
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