Well i did notice that in terms of replay value WOW lacks dramatically, particularly when you get to outlands. Its only been fun for my recent undead warrior because i had only ever made 1 other undead character for a year, and their start zone isn't all that bad until you do it 40 times. (also warrior instance tanking is more fun than paladin instance tanking) I can sorta understand where wow hatred comes from. You just join the game, everyone has a 70 around you and you dont know it takes months to get there, then you endup lost you cant find anything to do and you lose the fun factor. This probably sounds right... WOTLK will probably be fun for the first 4 levels then blizzards typical grindfest will set in. All I know is that they had better do something with the first 70 levels to give it some replay value.
The only games that I have resubbed to almost as much as WoW are Planetside and CoH. I'm contemplating either CoH or WoW right now. Just with WoW my real life friends aren't playing anymore, so I know I would get bored soloing fast & I hate trying to get pugs together to run Kara or magisters, etc. Don't be sad Pdog, just let the anger flow & do some BGs lol ;D
Not entirely relevant, but when I hear "window" and i'm playing an MMO, the only thing I think about is waiting for Fafnir/Nidhogg (FFXI) spawn window to open so I can spam Alt+1 (Provoke/Flash) for the next 30 minutes when the window closes for an hour only to open for another 30 minutes whereafter the window is closed again. Good times though
of course that isn't his thought process... it is to add a COMMON ENEMY to allow both sides to attack, thus bringing them closer together!!!!! on topic: I've always figured that they'll go for a November release date unless they HAVE to push it back like they did for BC, in which case we'll get the talents out probably early december and such. as for wow being great: I don't think it is great, to *me* it didn't live up to what I loved about EQ (the MMO I was playing until I was about 50ish in wow) but it did fill the void when I had to regrettably leave EQ. It is a pretty well done game that caters to a very wide audience. And yes, when the business looks at the number of subscribers and realizes that they are in fact sustaining the numbers... 8million people generally makes it "successful".