I will say this, this is the game for XoO a clan system already implemented, tournaments being hosted 24/7. and not a low blow at lol but guess what there is a replay system. I have made the switch and loving it. Hopefully XoO will pick up on the game it definitely caters to our competitive craving.
most I have games/played with found the reply system useless. I mean sure some like but why really waste your life on watching it when you can be in game fixing your mistakes lol. Ya it be good like on seeing if the other team wasn't following the rules and the person that was meant to be in forcing them missed something for like a tournament then thats the only time i see it being used.
Or for watching the replays of "pro" games, seeing different techniques and strategies they use and learning from them.
The beta for this game is REALLY addicting >.< Also does not take a ton of learning took me half a game and I already knew how to play top level.
Pro games? if you say so but i rather learn from my mistakes and fails and not watch someone els and/or copy off others. But each of us has our own ways, oh before you start not saying you copy off others either just saying I find it boring watch those.... maybe if u want to show it to a friend and get them to play and what not. I know plenty of "pro" HoN players that also find the replays boring as I do
Well some HoN heros are lil more harder to play then others, Where the skill comes from is some games you have to play out of your char build sometimes to counter other Hero's builds/skills. Like I normally play MQ she really fun early/mid but late game I have to play alot smarter and change it up a bit unlike ealry game/mid I play more with aggression and do hard pushes and solo ganking with her ult/moon beam
Yeah if anyone wants to start a guild or we decide to take it on as a game let me know. I'll buy the full version and what not.
Who was the douchebag who negative repped me on the Night Train trailer? I'll never play Heroes of Newberth because you can see what heroes the opposing team picks. That just ruins everything. Although I admit it looks nice, but I ain't touching it.
That argument doesn't really hold up when you considered most games outside of BD (Banning Draft). Most teams will wait till the last 3 - 5 seconds to pick their heroes (7 seconds if there is a swap involved and they don't want to fuck it up). Considering you have about 3 seconds of warning, it's excessively hard to counter-pick a competent team.
That statement makes no sense. One of the biggest problems in LOL is not being able to counter because it is all blind pick. Countering a hero is what makes the game play much better.
I disagree with that completely. I'm more a fan of building a balanced team that can take on whatever you're against. If both teams can see the other side's heroes, it seems sort of stupid and redundant because you can change your heroes in the last 3 seconds, eliminating the whole purpose of it, possibly screwing those over with slower computers, or those who have interface lag. I know its all preference or whatever, but I don't find your preference is appealing, even in the slightest. The replay thing sounds appealing, but I know that probably 19 times out of 20, it'll just be eating resources, and the other time I'd only replay one moment where I owned, or to see how I got owned once. Playing LoL I think I've had maybe 5-10 times where I've wanted to see a replay of one action. I've played around 250 games or so. As for the rest, I can't comment on, since I haven't played HoN. I have put a lot of time into LoL, I have the community in XoO that I play with, I have a group of RL friends who play it, and a close community back from before I was in XoO that I play with.
Blind picking provides a better challenge and thrill. It's called tactics. The way I see it, if you're too stupid to go with a team that can't counter anything, and you get raped, then you deserve it. Needing to see what the other team picks is conceding that you're not up to the challenge of building a balanced team. In other words you're a bad player, imo. It's called a "strategy" game for a reason. I mean, what's next, being able to see all players on the map so you can "counter" them wherever they go? Do you also want MISSING flashing on your screen? I hope you get my point. That just begs the question, why have that feature in the first place? From your example, it's obvious no one wants to reveal their hero before the game begins. Why subject each team to scrutiny from the other if all it does is serve as an annoyance?
Due to the multiple way you can play heroes and the items that can change the game entirely, you can't ever always counter anything. Furthermore, there is absolutely NO way to blind pick in the competitive game type (or any, apart from Random games [because everyone gets a random hero]). You're given a random draft of 24 Heroes, each team leader is allowed to ban 2 of those heroes (one at a time, one team then the other etc.). After that, each team takes turns picking Whoever banned first, lets say Team A to make this easy, gets the first pick, one hero is picked. Then the other team, Team B, gets to pick, they get two picks Team A then gets two Team B gets two more Team A gets their last two Team B gets their last pick. This type of picking has it's own strategy involved. The team has to decide who needs to be banned, who's the largest threat or who do they possibly want to take a chance on not banning. Then in the picking phase it comes down to trying to conjecture what the other team is going to pick and trying to counter the team as a whole, rather than the heroes they have at the moment. In terms of my original post, I apologize. I had a moment of retardation. The game type described above is BD. In other modes, where turns aren't taken to pick, is when you run into what I had said (RD, AP, SD etc.) However, in regards to those. Due to the mechanics of how heroes are picked, the time that counts down to the game starting is essentially the team talking about what heroes are available in the pool, what kind of team they're going to form (Burst, Pushers, turtle team with a heavy carry etc). In games where the teams share the same pool of heroes, and can pick at any time (AP, RD etc) it comes down to, how early do we pick our team? Do we wait and chance on of them grabbing what we need and thus us having to change our team comp at the last second? Tl;DR: Both types of picking (in regards to the two different games) have their own in depth strategies and head-games involved.
Ya I dislike it when I can see what hero the other team is picking. It made people swap their choices many times back and forth in demigod
I guess you guys haven't played the almighty 3 tank teams in LoL I don't miss that one bit. last whisper and black cleaver don't cut through that and ap just doesnt scale at all, when you play amumu, singe and name any other beefy hp char that still does massive damage then talk to me about not being able to counter pick.
it's good in a way and not good in a way. The best system would be the blind pick then a matchup and then vote for counter pick. In HoN it really does not bother me and the one hero per team does not bother me as well. There is always classes in the feild that my hero can be strong against. So I can pick on those guys while staying away from the usual class killers. About the LoL tank thing it's pretty crazy i've seen ramus do some pretty amazing things with powerball. The only thing that slighty annoys me is the waiting time to get a game match in HoN feels like forever.