Now, before I get into the article, I just want to make one thing clear. I haven't been a game designer for very long (Just over a year, which includes learning to BE a designer)...But I have led small teams of 3-4 people to make a more satisfying and less traumatic game in 3 months. This game is called The Zoo Race, a Christian racing game based on Noah's Ark. And while I as a designer applaud the pursuit into more niche markets and genre's, this just makes me sad. And what's makes the entire thing worse is the Audio. I could pull better audio out of my ass. ***FINAL WARNING! SAD OVERLOAD!!!*** http://www.youtube.com/watch?v=oVfV...-makes-them-race-i-m-a-horse-now--65206.phtml People turn into animals and God makes them race: I'm a horse now! Reader Kariomart emailed me with the above video, explaining that he was unsure if the entire concept was a joke or if this was a serious, sincere venture. The game in question is called The Zoo Race, and is a Christian game somehow based on Noah's Ark, except people in a library turn into animals and then race while what I can only presume is the voice of God oversees the whole sordid, twisted, horrifying affair. Yeah, Christian games are always works of insane genius. As far as I can tell, the developer is just a very nice man(iac) who really wanted to share his vision of racing animals with the world. As you can tell from the video however, the results make it look more like someone handed him a bag of cocaine and a Quake mod and said "Go crazy." Sadly, I couldn't get the demo from the official site to load for me, but if you want to try your hand at this interactive anthropomorphic horror show, then by all means share your experiences. As for me, I'm going to keep laughing at the line, "I'm a horse now," while wondering what exactly Reuben was doing behind that desk. Why do they send all the LSD-inspired stuff to me? Source: Destructoid
pain.... At least it gives me something to be grateful for next time I see a really bad anime dub or something; yes, it could be worse. Then there was the game itself. I finally didn't just want it all to end; au contraire, it was kind of amusing to note how almost every single feature made no sense at all. That must be some kind of accomplishment. Silly design features normally break a game; you don't expect it to consist of them.