star citizen combat flight controls?

Discussion in 'Star Citizen Public Chat' started by Snowman, Nov 18, 2013.

  1. Snowman
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    any idea on star citizen combat> will it be like start conflict key set up? because i just fell in love again with space sim..
     
  2. EniGmA1987
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    We will know soon enough with the release of the dogfighting module.
     
  3. Rubius
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    Some ships like the M50 will have articulated guns, so it'll be like Star Conflict, where the ship and guns are controlled independently. Other ships like the 325a will have fixed weapons, so it'll feel like flying a fighter jet in any other game.
     
    Last edited: Nov 19, 2013
  4. Saffaya
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    I wasn't aware the M50 had articulated guns. Can you point to a reference Rub ?
     
  5. Rubius
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    I've seen it mentioned in various posts on the forums. Here's one. I don't have a hard source. They probably got this info from one of the developer videos.

    It's got fixed missiles and articulated guns.
     
  6. senekz
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    M50 have:
    2× Class 2 2x (wingtip)
    2× Class 3 2x (underwing)

    Gun Classes:

    I bet we gonna have some kind of lock on system and free only the aim for the weapon with some combinations, like SHIFT+something

    But, for the immersive guys, there is some controls to sell, in reddit they recommend this one: http://www.amazon.com/Saitek-X52-Fl..._1?ie=UTF8&qid=1385126808&sr=8-1&keywords=x52
     
    Last edited: Nov 24, 2013
  7. PersonalRiot
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    *pushes thread into its proper section* :>
     
  8. haibane
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    Yeah X-52 was on sale too earlier this week. Seems like a good system for flight sims.