I,m studying gamedesign at the moment and have my assignment for about next month to make a simple game with keymovement, a win and loss condition and a particle system ( wich can be as easy as you can make it lol) Now to get my distinction i decided i wanted mouse movement ( think of RPG'S / RTS Games) that when i simply click somewhere on the ground my character starts moving. Unfortunatelly it sounds easier than it is. there's loads of Math comming in when were talking about scripting. so i was unable to figure this out ( as i,m not pro yet nor know where to look) my question was. If there's Anyone with the experience with either 3d engines or scripting this in 2/3d. Could you help me out by either showing me where to look/what to use or posting the script ( prefferably with comments) Should be able to confert it from basic script to engine specific ( were using dxworld to start with and go over to Unity soon enough ) not sure wether i will get a reply here but i tough it could be worth a try as i know there ARE people into coding/scripting in Xoo. thanks in advanced.
I am just finish a similar class but sadly I cannot help you with scripting... I did everything else lol.
Unfortunately these sorts of things I figure out as I go, and I haven't done a lot of linear algebra-related programming, so I don't have a great deal of advice on this one...
I,ve gone into it with another tutor and am close to the result. Now whenever i move the mouse it faces towards it ( the character) t should be a short step to get there. will post the code as soon as i can open the file ( cant open the file with my own current dxstudio )