AMD Unleashes First-Ever 5 GHz Processor Enthusiasts get unbelievable PC performance with new AMD FX-9000 Series Processor Los Angeles— E3 —6/11/2013 AMD (NYSE: AMD) today unveiled its most powerful member of the legendary AMD FX family of CPUs, the world’s first commercially available 5 GHz CPU processor, the AMD FX-9590. These 8-core CPUs deliver new levels of gaming and multimedia performance for desktop enthusiasts. AMD FX-9000 Series CPUs will be available initially in PCs through system integrators. “At E3 this week, AMD demonstrated why it is at the core of gaming,” said Bernd Lienhard, corporate vice president and general manager, Client Products Division at AMD. “The new FX 5 GHz processor is an emphatic performance statement to the most demanding gamers seeking ultra-high resolution experiences including AMD Eyefinity technology. This is another proud innovation for AMD in delivering the world’s first commercially available 5 GHz processor.” “AMD continues to push the envelope when it comes to desktop capabilities and power performance,” said Wallace Santos, CEO and founder of MAINGEAR. “In unveiling the world’s first 5 GHz 8-core CPU, AMD continues to lead the way in innovation while providing our customers with a best-in-class experience. We are thrilled to be part of this exciting launch.” The new 5 GHz FX-9590 and 4.7 GHz FX-9370 feature the “Piledriver” architecture, are unlocked for easy overclocking and pave the way for enthusiasts to enjoy higher CPU speeds and related performance gains1. Additionally, these processors feature AMD Turbo Core 3.0 technology to dynamically optimize performance across CPU cores and enable maximum computing for the most intensive workloads. AMD was the first to break the 1 GHz barrier in May of 2000 and continues to set the standard in technology innovation including the first Windows compatible 64-bit PC processor and the first native dual-core and quad-core processors. AMD also introduced the first APU (unifying CPU and Radeon™ graphics on the same chip) and the first x86 quad-core SoC, continuing forward with HSA architectures and programming models. The new AMD FX CPUs will be available from system integrators globally beginning this summer. Two models will be available: FX-9590: Eight “Piledriver” cores, 5 GHz Max Turbo FX-9370: Eight “Piledriver” cores, 4.7 GHz Max Turbo
Coming from someone who owns a 6300@4.7Ghz. Piledriver is still piledriver. Higher clock cycles are already achieved easily with a good CPU cooler to at least 4.5 Ghz and all of this will be outdated as soon as steamroller is released. Whereas the PS4/Xbone will have the same hardware for the next many many years. PS4 without a doubt.
How many games will make use of the extra power of the PC ? Sure, I'll probably be sticking with the PC, but that has nothing to do with hardware specs.
Well I learned my lesson after the last two console cycles not to buy consoles at release you end up with a game or two then nothing for months the a few more games then nothing again for months it takes them about a year and a half to two years to start rolling out good games on a regular basis.
But I think the thing is that most of us use console platform as supplements to what we can't play on PC. I doubt many Xen members are straight console gamers, or at least, they might have trouble getting on TS then : P. Even more so, if there is months between releases, then that is time to remain active in your division which most likely is an endless grind mmo such as Planetside, WoW, FF, or anything coming up.
I'm still going to build my new rig but eventually get a ps4 a few months after launch. Ill use it as my media device and any exclusives that I like. Also depends on $$.
The Bulldozer/Piledriver/Steamroller/Excavator architecture was originally designed for 6GHz+ clock speeds to get proper performance. It sucks that because of process node issues and small design flaws that those speeds were not achievable. It caused the whole architecture to be a failure. Its a year and a half later and we still are barely getting 5GHz stock speeds with huge power consumption. In another year and a half we will probably finally see (with Excavator) the original target speeds finally reached. At least we get higher core counts with this architecture, as that will help with how these new console generations are designed.
With Microsoft, I agree. The original Xbox shipped with Thomson DVD drives which broke down after three months. 360 had RROD - but it took them years to address it with the 360 slim. Microsoft hardware in general have a bad track record. With Sony, the launch consoles tend to be the best ones (if you think about it), for every console they've ever created thus far. I own a launch day PSP-1001 and people agree it's the best one. Really sturdy and doesn't feel cheap. Still works after 8 years.
The only problem I think Sony has ever had was some faulty PSP1000s and the first batch of PS2s had some faulty mods chips; but in both instances Sony sent off replacement consoles to those affected pretty quickly. Otherwise, they're pretty reliable. I'm not concerned about picking up my PS4 at launch.
To be honest, they perform basically the same since the limiting factor on gaming is GPU. Anyone who spends over 100 dollars(at least 4 cores) end up capped at pretty much the same framerate for most games. Most of the time my CPU is sitting at around 40% load and I bought it as a cheap filler. Futhermore, with the launch of Steamrollers late 2013 and Intel's new tick next year GPUs are going to be left in the dust. Which is sad.
It all depends on the game. With PS2, even using a 2600k @ 4.6 GHz I'm still eternally CPU bound with a 570. Anything less than a 2500k is a bad choice for gaming. CPUs absolutely matter and will only matter more now that the consoles are 8-core so games will start natively supporting it.
If you want to know how lackluster PS2 is at using your CPU, I played it on a Intel Core 2 Duo without any issues.
Graphics is GPU, my friend. Visual settings from low to high, high to low had almost no effect on my framerate. : )
And you're saying you weren't CPU bound... And not all graphics settings only affect the GPU, stuff like foliage adds stuff for the CPU to track. You're not going to try to say you had draw distance on unlimited though.
It is a lovely chip, but it hasn't transcended to godhood as it got older. : P There is a few as I mentioned. Any large scale MMOs with low graphics and large textures (WoW), Civilization games, Total War games, and a few others (older games). But with 2560×1440 or 5760x1080, GPUs are working pretty hard. Thought PC gaming itself is already ahead of the PS4/Xbone so upgrading for most games is fairly moot at this point since console focused games is only going to stay and become more popular. Overall, I think we might see a shift away from games that try to murder GPU/CPUs (we already have) in favor of spending more time on gameplay and mechanics.