As i understand in the last Wingman Hangar, they gonna release some areas for FPS in Squadron 42, what they will implement in SC also. So, maybe we should have something ready for this too, like a organization inside of our organization.
I was wondering how mining would work, since they made allusions to players doing that themselves. I'm glad to see how in depth they got with it, its not just a 'push-here-to-mine' process.
Yep and I think the idea again is to have an immersive world where NPCs are already doing a lot of the mining, so if you want to you buy your own drones and set up shop in a special place get special stuff etc.. but the world already has it taken care of if it gets too boring.
My cutlass is ready to boardddddddd. It's actually pretty sick it has 5 seats in it that you can strap people down to. There are 2 in the cockpit, one turret up top, and 2 fold down chairs in the cargo area for dedicated marines. That means a boarding party of at least 4. Probably leave the pilot behind in case shit hits the fan. We don't want them to steal our ship instead after all. Or if we really want to be over zealous lets just bring the caterpillar safety in numbers after all. If we are gonna do a lot of roam-ganking (we should definitely do this) then it'll be nice having multiple ships in the area that can jump in after the enemy ship is disabled and board once the area is secure. Profit through killing and stealing hell yes.
Yep, CR has mentioned a high desire to add in some locations to land and explore. Things like old, abandoned cities left in ruin and perhaps containing artifacts to take (space archaeology?)