GTX 580 due to release Nov 9th. Updated with new tech demo. Just incase any of you missed this and are building a new system currently. Like the title says the new line is due out Nov 9th. Heres the basic tech info until reviews start coming in next week. The GTX 580 uses the GF110 chipset, which is a reworked GTX 480. It does not have anymore resources but it is more power efficient. So we have 512 CUDA cores, 64 TMUs and 48 ROPs just like GF100 is capable of. Matched with the higher clock speeds, the GTX 580 has an improved pixel fill rate, texture fill rate and memory bandwidth. The texture fill rate is up from 42 billion/sec to 49.4 billion/sec while the pixel fill rate is up from 33.6 billion/sec to 37.06 billion/sec. The memory bandwidth has been increased from 177.4 GB/s to 192.4 GB/s. This brings up the GTX 580's performance by 15%-20% in games, according to NVIDIA, although a 3DMark Vantage run showed a 30% performance increase.
I heard this from rumors but haven't seen any evidence from nVidia or its partners yet on the release. I'm about to head to work, so I can't go searching around for it, but was it officially announced or is this still just from the rumors circulating? Guess could just wait until Nov. 9th since that seems to be the special date.
So apparenlty new tech coming with the Nvidia GTX 500 series. If games can start using this kind of graphic power in the future.. Gaming will become redicilous.. if your into graphics.. http://www.youtube.com/watch?v=oCPMHIDpT88
I dont see anything new and groundbreaking there. I do see lots to take away from storyline and actual gameplay cause people will focus too much on "oh it will do this stuff for me" and "hey look what cool things we can do that get old in 2 seconds"
Hows that it basicly allows seemless changes in graphics. I think the guy giving the commentary explained it well enough. Question is will devs and game companies take advantage of what can be done with multiple tesselation layers. I doubt it will have a huge impact as long as companies like Blizzard are allowed to control the market share. While upstart companies may try to use new tech like this. You will most likely end up with companies failing like Sigil and Realtime Worlds. I think its exciting enough as graphics get nicer, I wish more companies pushed for that kind of realism vs cartoony graphic style.
There will be no need for "new" and "improved" graphic cards so long as developers make games with consoles in mind, or stricly based arond consoles. There are "new" and modern PC games I can still play at comfortable levels with my 8800gt card. Specifically Aion, TF2, LFD2, and others. The hardware is vastly advancing, and HAS advanced, the software in terms of gaming that the games need to catch back up in order to justify spending 500+ on a card. Now, from all the boards I read - unless you are into 3D design, breaking some benchmarks, or have a lot of money - there's no need to get the "brand new, lastest greatest, most expensive" graphics card. I'm definitely happy that the latest gfx cards arent around 1000$ (not including ARES) like back in the day with the VooDoo series and such. I'm glad they are still developing hardware for it, but until developers still making games that stress out the latest and greatest card (gaming wise) - I'm not upgrading to it.