Mortal Online: www.mortalonline.com Darkfall: www.darkfallonline.com General Informations Both of those games are MMORPGs (Massive Multiplayer Online Role Playing Games) with a fantasy ambient. Both of them are currently under development. Darkfall is at the final step into Beta test. Mortal Online is currently in Alpha test phase. Because of that, many features about Mortal Online are not known yet. Features of DF that MO might not have (we don't know them all yet) Massive world size and server population Migration of mobs Naval combat (although MO will add it later) A larger world Bindstones More spells Hover tanks with mounted flame throwers Third-person view gameplay Traps Skills decay over time Single Character per Server Pocket mounts Features of MO (maybe) that DF doesn't have The ability to prone Local item banks Hitboxes Animal taming (i'll also note they seem to have implemented them in a way that they don't auto-attack, maybe they serve some other useful purpose) Red/Blue flagging system as opposed to a faction based one NPC guilds (similar to DF's prestige classes, which have been removed atm, they might be in later) First-person view gameplay Creation of gods/cults Pickpocketing Droppable items Static skills Multiple Character per Server Stabled mounts House buildings Shared features No levels No premade classes Skill-based games FFA pvp Full loot Siege/conquest pvp No floating names Additional damage when running towards opponent Aimed ranged attacks Directional melee attacks Instant travel
So in MO you are locked in first person? I think my only response to that would be.... "ew". and is there any point to go prone in a mmo? other than hiding and naughty role play. *shrug*
But if it didn't have a prone mode it would mean that the naughty role play would have to get more creative.
MO also has got massive funding and very good sponsers + a DEV team that acutally talks to the community.