Since as far back as I can remember, one of my few indoor pastimes has been Warhammer. I started out playing the tabletop as a greasy pre-teen, then gave that up when dawn of war came out. Since then, I've pretty much given up on the ole' space marines due to work and other obligations. However, 40k has always held a special place in my heart. Something about the endless carnage and violence satisfies a primal need of mine. As I'm sure most of you already know, Vigil is working with Game Workshop to brew up a MMO version of the legendary universe. Of course, whenever a company issues a message stating they're making an MMO, it seems the bar is WoW. Now, there have been a lot of so-called "revolutionary" mmo's that have gone bust. Time will tell if this one will end up like the others, but from what Vigil is saying about the time they're taking on the combat system, I really hope not. Here's the link to the article (might be old news for some of you) http://www.dmowar.com/dark_millenium_online_devcorner/pcgamer-article-about-dmo/ Most interesting is the concept of blending a semi-twitch system with the more traditional button mashing of current MMO's. If anybody else has any news, I encourage you to post it, if for no one's sake other than my own.
I'd check these out if I were you. Can't wait for DMO. A TPSRPG is going to be a great refresher to standard combat in MMO's. http://www.xoohq.com/forums/group.php?groupid=22 http://www.warpwatchers.com/board/
So they're making a class for the black templar huh? I always felt that was a chapter that was far too understated in most of the fiction. And hardly anyone dared play them on tabletop, because (if I remember correctly) their commander was incredibly expensive (points).
i wouldnt get too excited, my own glee at the news of the game has steadily cooled the more details that have become available. for example, the game has four races, in a two-faction system, ala WAR. the black templars, the most hardlined fanatical space marine chapter in existence, so unflinching in stance that they wont even tolerate librarians.... are now going to fight side by side with vile Xenos scum... the Eldar. i wont even get into the issues with putting khornite berserkers and Orks together in the same camp (oi....) but if they havnt brutalized the setting too much ill still play it... hopefully they dont.
They almost made it with WAR but sadly MYTHIC and EA dropped the ball, the ignored some things that were far too important to ignore.
BLACK TEMPLAR AND ELDAR WHAT WHAT WHAT?!?! That is a damn outrage! The system would work fine, having each race against all others. They did it in Planetside by giving the pop weak races buffs. When the balance shifted, so did the buffs. The only thing they got wrong in planetside to keep the races relatively balanced was the quality of the buffs. Whats next? half chaos half bloodraven love babies?
Tim Campbell is quoted saying "You mentioned in another interview that there will only be two overall factions in the game. Can you explain how this will work and what armies will be working together? We are working very closely with Games Workshop to ensure that the experience that we will deliver in Warhammer 40,000: Dark Millennium Online will remain true and faithful to the IP. We know that this particular issue has been a subject of much debate. However, once we have finished revealing all of the races, classes and key storylines for the game and how they all interrelate to one another, we know that the fans are going to love it. How could they not when Games Workshop is closely working with us on making sure that the game stays true to the lore and the IP." So we'll see how that turns out. While I admit, if GW is working with them, I expect it to be pretty close to lore, I don't see how GW would authorize something as big as blending the Imperium with any other group, be it mutant, xenos or heretic. My speculation is that the imperium, the tau, the eldar, sisters, and imperial guard will make one faction; and the other will be chaos, necron, tyranid, ork, and dark eldar. A joining like that might work the best, but still... Necron's were always a race played by noobs on tabletop. It was too easy to field, and it didn't require any real skill to play.
Having the Imperium team up with anyone is out of the question, you just can't do it. Unless were talking about fringe imperials, but then you couldn't have any space marines, IG, sisters, etc in that group. Not to mention every race on the 'evil' side wouldn't work together anyway. Except maybe chaos and ork.
The tyranid are not going to team up with anyone either. they'd sooner devour the entirety of space than make a conscious decision to "team up" with any other race.
not exactly, to be fair, it is possible for Imperials to work with xenos, if the imperial faction is one of the more reasonable ones, and on a per-situation basis, there are enough examples of Guard regiments, and even Space Marines working with the less antagonistic xenos, namely eldar and tau, against common and and much more imminent threats (such as chaos for the former and nids for the latter). but in all cases these are the less hardlined factions, if the chapter involved in DMO was something other than the BTs, Exorcists, or similarly superfanatical mindsets... then sure, maybe i could run with it. but the BTs are nutso, even by Imperial standards, you could have a force of Bts about to be wiped out to last, no hope, and if a bloody eldar popped up and offered support and a alliance to defeat the enemy, the last Bt would waste his last bullet shooting the envoy in his squishy eldar face. and then probably die happy, his only regret was that he didnt have a opportunity to add more xenos to his tally
And all those imperials that worked with the xenos would be branded heretics and hunted down by the inquisition. Unless they happen to be from the dawn of war universe, then apparently they can do whatever the hell they want.
gaunts ghosts during one battle, the Cain from the Cain novels and his pet valhallan regiment, the Ravenor of the Eisenhorn/Ravenor novels, and Xeno Hybris Radical Inquisitors in general. all respected authors, im not pulling from idiots like Goto, this is hard fluff and those are just the ones i can recall off the top of my head. im sure ive seen others that i can recall only vaguely. more broadly, several Eldar craftworlds deployed in support of Imperial forces during the 12th Black Crusade. the Altansar craftworld is currently parked somewhere near Terra. presumably since it was more welcomed by the Imperium than the other Eldar after escaping from the Eye after ten thousand years of being trapped within during the 13th Black Crusade. etc
So what then? We have at least four human factions (SM, IG, Sisters, and Ordo Malleus), and at least five xenos/heretic/mutants (unless they decided to leave out dark eldar, because they're more of a sub-race). Either way you slice it, its unbalanced. While I always played the BT on table top (primarily because the emperor's champion perk was a tournament killer), I think if they're going to stick with the radical mentality of the BT, they're going to lose many aspects of the game. BT is so fanatical that they don't use librarians. They think psykers are a form of mutation - which, by their own logic, would deem the emperor a mutant and ultimately an enemy. I think BT might not have been the best choice for the very first chapter to introduce to DM. They should have chosen something less extreme, such as ultras or bloodravens. Actually, I think it would be great if there were questlines to move from one chapter to another (though, once again not really sticking with lore, but you have to be willing to make exceptions for playability sake)... Black dragons anyone? I for one feel the bone mutations would make a great tank type character.
The problem with it being Ultras or Blood Ravens is that the Ultras have been pretty much wiped out at this point by one of the hive fleets (can't remember which one) and Blood Ravens are the stars of pretty much the entire Dawn of War series. However I do agree BT are not the appropriate chapter for this. The thing with the Eldar is they only ally with the Imperium when it suits their goals. They would just as soon wipe out a planet if their farseer said it would shape the future in a more helpful way. Not saying they couldn't make that the reason they're allied, just makes for a very uneasy alliance when both sides know one is going to betray the other at some point.
I fear that, while this still has the potential to be a great game, it won't be suited for hardcore lore followers. Which is upsetting, because this is the first game I've ever actually wanted to play for storyline content, rather than just to waste my time.
Disagree with DA's. They are too secretive and too busy hunting the fallen. Salamanders would have been good though, probably best answer would have been to create a new chapter though.
Part of the DA story would be to hunt the fallen, or a single fallen. The salamanders are in search of I think 9 relics still. Both of those would have been great for story purposes.
to clarify, the reasons they chose the chapter and legion they did (BT and World Eaters) is not a matter of lore. the lore makes it blatantly obvious that both these are unsuitable. its a matter of mechanics. neither the BT, nor WE, use psykers. no librarians, no sorcerers. i guess they didnt want to include them in the game... or atleased not in the Imperial and Chaos factions.... because i really dont think you can do eldar without psykers. so, you see from the start; mechanics > lore. the game is doomed.