Camelot Unchained Alpha Starting March 1st! ~ Join the Usergroup Today!

Discussion in 'News - Front Page Posts' started by Kyoji, Feb 28, 2015.

  1. Kyoji
    Veteran Staff Member Admin

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    Purchase your copy today and get into the Alpha that starts tomorrow!

    Whether you are playing or are interested in playing apply to the usergroup. Recruits please fill out an application.

    Our internal testers have stated the game thus far has been phenomenal and we have a LOT of support for this game so this will prove to be a very sexy division filled with a bunch of sexy beasts.

    For those who do not understand what Camelot Unchained is I will have a writeup much like I did with Crowfall posted ASAP. Until then wet your appetite with this information:

    FEATURES:
    • Complex statistic-based systems | require players to make choices. In our game, players can “gimp” their character, either accidentally or on purpose
    • Spell Interaction | Each spell cast can interact with everything in the world, and change based on that interaction. Enemy mages can weaken an Ice Wall by throwing fire-based spells or other runes that oppose Ice. An Ice Wall can be transformed by fire spells, which might result in it becoming Steam. That Steam can then be blown by Wind mages to harm other players.
    • Spell Creation | Players will be able to cast spells through a book or create their own spells mid-combat. Spell casting is no longer a boring click and shoot bur requires thought and mastery. Creating new spells and inscribing them into a spellbook is dangerous, and may fail catastrophically. Runes form the “core” spell, but players also have a wide range of other components that they can add to the spell, in order to customize their magic even further
    • Melee Creation |All abilities are created by the player, in the same way that magical spells are created by the player. Customize your attacks to AoE, targeted AoE, single target, etc as well as combining attacks in patterns.
    • Armor Intrique |Unlike the way of most games, armor only protects the part of the body that it covers. Your helm doesn’t help you when you are struck on the leg! A shoulder wound could reduce how fast you can swing a sword, but it won’t stop you from running away
    • Complex Crafting | They have both popcorn crafting (for those like myself who hate to craft) and hardcore crafting for those who want to primarily be crafters. The crafting is so confusing I will just link it.
    • RvRvR | Much like DAoC there are three main factions bidding for power. The map will contain 3 safe zones which will be the respective main cities and a few outlying areas. Everything else is fair game. So game on ladies! In the center of all of this is the Main city of Camelot which can be fought over. The game progresses on a capture system much like Warhammer.
    • Stat Progression | Levels and exp are for pussies. At least that is how Camelot sees it. The game progresses based on stats and abilities much like Darkfall whereby using an ability will increase your proficiency with no hard limits, but with soft caps to keep things competitive.
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  2. Kyoji
    Veteran Staff Member Admin

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    I have also created our guild recruitment thread on the forums and recruitment for alpha is currently open!