I found this exec online and added snd_restart. remember to add Code: +exec autoexec.cfg to your launch options. Code: >>>>>>>>>>>>>>>>>>> >>>|Netsettings|<<< <<<<<<<<<<<<<<<<<<< cl_updaterate "128" cl_cmdrate "128" cl_interp_ratio "1" cl_interp "0" rate "128000" echo "Netsettings Loaded" >>>>>>>>>>>>> >>>|Mouse|<<< <<<<<<<<<<<<< m_customaccel "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_rawinput "1" echo "Mouse Loaded" >>>>>>>>>>> >>>|FPS|<<< <<<<<<<<<<< fps_max "999" r_drawtracers_firstperson "0" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" echo "FPS Loaded" >>>>>>>>>>>>>>> >>>|Aliases|<<< <<<<<<<<<<<<<<< alias "disc" "disconnect" alias "micoff" "voice_scale 0" alias "micon" "voice_scale 1" alias "mute" "volume 0" alias "sound" "volume .2" >>>>>>>>>>>> >>>|Misc|<<< <<<<<<<<<<<< budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_show_history "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_disablehtmlmotd "1" cl_downloadfilter "nosounds" cl_forcepreload "1" cl_predictweapons "1" cl_resend "6" cl_showhelp "0" cl_showpluginmessages "0" cl_spec_mode "4" con_enable "1" dsp_enhance_stereo "0" func_break_max_pieces "0" gameinstructor_enable "0" mat_savechanges mm_dedicated_search_maxping "65" muzzleflash_light "0" r_cheapwaterend "1" r_cheapwaterstart "1" >>>>>>>>>>>>>>>>>>>>>>> >>>|Sound|<<< <<<<<<<<<<<<<<<<<<<<<<< snd_restart >>>>>>>>>>>>>>>>>>>>>>> >>>|END OF AUTOEXEC|<<< <<<<<<<<<<<<<<<<<<<<<<< host_writeconfig echo "AUTOEXEC BY T4R1U5 AS BEEN LOADED"
Since this is a source engine game here are some additional options you may find helpful: Code: cl_showfps [0|1] version status net_graph [1|2|3] displays info like FPS, ping, choke, net in, net out, etc net_graphproportionalfont [1|0] changes font size net_graphpos [1|2|3] - moves the netgraph around If not using the autoexec... snd_restart - fixes sound issues (helps when running mods) cl_forcepreload [0|1] - smooths FPS by reloading everything when joining, allegedly.
Are the servers 128 tick? If so this just makes me hate Valve even more for the shit 64tick "Competitive" servers.
If the server is configured to be 128, yes. Ours is. Also i noticed snd_restart isnt working for the exec, have to look into that tonight. You may have to wait until you join a server to run that.