I'm splitting these up due to the fact that there are 16 classes available its almost like playing EQ2 its just nuts. Champion Champions are powerful Warriors who excel at melee combat. Wielding massive two-handed weapons, these battle-tested fighters find few equals in one-on-one battle. Champions strive to become one with their blade, constantly honing their fighting skills to win glory through warfare. Strengths A Champion’s legendary strength allows them to move with startling speed, closing with opponents to wreak destruction with their two-handed weapons. Weaknesses Quick to answer the call to arms, Champions often rush into battle with reckless abandon, and can find themselves vulnerable to sneak attacks and well-organized assaults from multiple adversaries. Paladin Righteous defenders of the weak, Paladins use heavy shields and divine blessings to stand as a bulwark against their foes. The Paladin's large shield not only offers protection, but affords many opportunities to launch devastating counters in close combat. Strengths A Paladin excels in using a shield to turn aside incoming assaults and launch powerful counterattacks. This martial skill, and the divine blessings of their patron gods, allows Paladins to extend their protection to nearby allies. Weaknesses Heavy arms and armor do not allow for quick movement, so Paladins have a hard time dealing with opponents at range, or with those who weave powerful magic, against which metal plates offer no protection. This makes it easy to realize that one of the paladins great weaknesses are spell casters. He is designed to battle against physical attacks, as magic attacks do not trigger their better abilities. Mechanics & Playstyle The Paladin uses a combination of magic and physical attacks when fighting enemies, although their greatest aspect is their shield. When a paladin blocks an incoming attack he will normally respond with one of their abilities that benefits them, or unleashes an attack on their opponent. The Paladin is a very much defensive class, and their play style in general is based on reacting to being struck in combat. The Paladins are not hybrids or front-line healers. They are aggressive tanks, a defensive Warrior calling. Paladins do have some healing abilities but these are purely for defensive purposes and self preservation. They should never be considered as "the healer" of a group. Their focus is to get the attention of the enemies, hold the attention, and survive the attention. If something goes wrong they do have a few lifesaver abilities to save the day. Reaver Reavers are warriors who combine the art of combat with the entropic energies of death. The slightest touch of their weapon can spread disease and incite madness in those unlucky enough to face them. Although Reavers can wield a full range of armors and weapons, they are most effective in heavy armor, carrying a shield in one hand and a weapon in the other. Reavers undermine an enemy's ability to fight back, grinding opponents down until they succumb. Strengths Reavers specialize in damage-over-time effects that weaken both the mind and body, crippling an opponent's ability to mount a successful offense. Weaknesses Like death itself, Reavers grind down their opponents slowly; but as such they are not effective at quickly neutralizing a single opponent. Warlord Strengths Warlords can draw upon vast tactical experience, empowering their allies and weakening their enemies to change the course of battle. Weaknesses The Warlord’s focus on enhancing the capabilities of her allies leaves her vulnerable when isolated from friendly ranks.
Hey vicious, you think XoO is gonna have a division for Rift? Either way, i still wanna try this game out. Looking forward to playing the defiant
I don't think so, if people do play it, it would be more or less to pass the time waiting for a future mmo such as tera, tor, and GW. Very high possibility because I do have a great interest in this game.