Titanfall

Discussion in 'Upcoming Game Chatter' started by doctorie, Jun 6, 2013.

  1. Noollab

    Noollab Veteran Crowfall Member

    This had me super sceptical too. (Along with the fact that it seemed to be just another COD/Battlefield game).
    But once you actually play it, you'll soon realise that anymore than 6 players on each team would be too much.
    The maps are not small, but they quickly become densely populated with the AI NPC soldiers and the Titans.

    As for the dedicated server part. I hate that they don't use traditional dedicated servers, but at least they're not peer-to-peer either. They're cloud based.
     
  2. Rumor

    Rumor Veteran Star Citizen Member

    This part, imo, is just plain retarded.
     
  3. Noollab

    Noollab Veteran Crowfall Member

    Well, right now they're pretty useless. But I like the direction they're going in.
     
  4. Cannon fodder for the bots, to speed up Titanfalls. Maps in beta were small it felt like. I really enjoy the fast paced parkour type movement. I'd like to see more players per game but I'm not sure how many.
     
  5. CoD with mechs and betters grafx ?

    amirite?>
     
  6. Rumor

    Rumor Veteran Star Citizen Member

    The only improvement over CoD I can see is that it has a better server set up instead of garbage P2P and has GREAT movement. The double jump and wall running is fluid and not forced at all. I love that. Everything else is (imo) weaker and offers less variety.
     
  7. Well, there goes any chance I would've tried this game. :/

    The graphics aren't better than CoD's imo.
     
  8. haibane

    haibane Veteran Crowfall Member

    Well i preordered it ages ago so i recieved it today for official launch, will try it out.

    U can add me on Origin (Haibane) if u wanna play together.