Best Gaming Memories

Discussion in 'Public General Chat' started by Powerdrunkfiend, Mar 20, 2009.

  1. s o k a r
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    My first two weeks of gameplay in SWG.
     
  2. Gentatsu
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    Kyu as our leader in RFO being a great motivator when he told us to 'suck less'.
     
  3. Shoji
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    I think we've borrowed Kyu's tactic over on Dragonmaw a few times...yeah... :p
     
  4. Billiard
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    My favorite time was in 2006 just after Guild Wars: Factions was released. Shoji posted the screenshot of the XoO Alliance holding House Zu Heltzer. Basically this meant that we as a mega-guild had sole access to one of two elite PvE mission areas in the entire game. Essentially we were owning everything that was important in PvE, and doing it all by ourselves without having to ally with other large guilds like others had to. At the same time, we also had a guild that was ranked in the top 10 of the world GvG ladder (XoO Ladder), a guild ranked in the top 100 of the GvG ladder (Alliance of Xen), and XoO Main was ranked in the top 200 along with having the highest number of wins of any guild in the world.

    For roughly a month's time XoO was the most badass guild that Guild Wars had ever seen, out of nearly 100,000 or so guilds that probably were active at the time. And no guild has since accomplished anything close to what we did then, and probably never will in Guild Wars.

    As far as GW2 - I plan on trying it, but I will do my best not to get sucked in as bad as I did with GW.
     
    Last edited: Jul 5, 2009
  5. Radicus Flame
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    Letting off 3000 Ghost-In-Boxes in about 5 minutes flat, whilst running around Lions Arch with an army of XoO followers, causing much lag and hysterical laughs from all those who attended... and in doing so achieving my GWAMM title.

    See the video for yourself!

    http://www.anotherworld.com.au/files/pics/gwamm.wmv

    [​IMG]
     
  6. Kyoji
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    another good memory was training mobs onto people in dungeons in VG so we could tag the boss monsters and get the loot before others. choo choo!
     
  7. LexStriker
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    Perhaps my best memory was a PvP castle siege in Dark Ages of Camelot. We had taken a castle from its owner, and they came back in force to reclaim it. We ended up back in the central keep with the bad guys continually crashing the gate and then being pushed back (just too much of a choke point with AOE). The battle went on for about two hours, with the constant 'boom' 'boom' of the catapults hitting the keep and the ram crashing the gates. Finally, our reinforcements arrived and we were able to break the siege. It was estimated that about 500 individuals on both sides had participated in the fight... which sometimes the lag proved this to be the case. It was quite a fight. I was totally exhaused afterwards and slept like a baby that night [grins].

    "The boom of the catapults pounded the walls and the gates crashed in as wave after wave of the enemy rushed in... but the Keep Chieftian still stood firm after each attack."
     
    Last edited: Jul 7, 2009
  8. Blackwolf99
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    Figuring out in King's Quest I that the objects you were supposed to interact with would appear a split second later on the screen, after the background.

    It was all downhill after that.
     
  9. Blasphemy
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    I'd have to say this also. When I was dropped into Coronet for the first time, I was in awe. Best mmo ever made, and probably ever will be made. Regardless of it's flaws.
     
  10. Blackwolf99
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    Definately the best crafting/resource system ever. I agree, SWG was my favorite too. I don't know why more developers don't copy what they did... Developers are so oblivious.
     
  11. Blasphemy
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    The indy developers don't have the cash, and the big studios are trying to copy wow's approach. I would like to see Bethesda make an mmo. I think they could pull off a good sandbox style game.
     
  12. s o k a r
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    Earthrise is actually implementing a SWG style crafting system with different level and types of resources in certain zones. Though since its a FFA pvp game they also say it will be possible to create a monopoly on the system if you can control the area with the resources.
     
  13. doctorie
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    that is what i liked best about swg.. everything was resource dependant..and the quality depended on resources and skill with a small % of luck tossed in.

    An extremely rare high quality resource made rare powerful weapons...one of a kind weapons too..

    many resources are used in item...crafter classes depended on other classes to complete items.
    I had 4 accounts..my wife had 3 :)

    the resource distribution was random.....a large organized group had the advantage.

    more people looking for it..more/better transport..more people making use of it..

    in full pvp world...that would be an exciting task.
     
  14. FliggenMan
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    XoO bangbus runs in Planetside, and about every guild assault we had. I can't believe no one has mentioned that game yet.
     
  15. chrisbeebops
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    QFT! I am not much of a PvE'er, but running that rediculous mission with fellow XoO members was some of the most fun I've had in Guild Wars.
     
  16. doctorie
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    ole PS.. most memories of that game is lost. It was a blast..always fun...and we kicked a lot of butt.
     
  17. FriendlyFire
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    Planetside was probably my best memories. No one could stop us. "Command this is Friendlyfire", in Sqaud leader chat. I never owned a mic before Planetside and it was a requirement to be in XOO, so I bought one! I felt like such a nerd talking on a mic and having to say that.

    Also I always remember the laggy relic raids in DAOC when it first came out (my first MMO). Everyone was turning off names, zoomed in, looking at the sky and auto follow on someone else. The game was so new to everyone if you LD'd in the Frontier you never knew were you were. I laugh when I think back to these moments.