Massively: Could you give us an overview of this new MMO? Does it have a name yet? Mark Jacobs: As of now, the working title is Camelot Unchained. The game is an RvR-focused (almost no PvE) MMO that looks more to the past than the present for gameplay inspiration. In my opinion (I'll skip the "humble" part as some people will laugh if I say that), most if not all modern MMOs don't challenge the player as much as they should. As developers, we (myself included) as we have made things more convenient, easy, and hand-holding. We've lost touch with the portion of the playerbase that wants more challenge in their games. I am not talking about making it challenging by adding more boring grind but in other more interesting ways. By the way, when I say RvR-focused, I mean that every aspect of this game will be designed from the perspective of how it impacts RvR. You can read more @ http://massively.joystiq.com/2013/02/05/rvr-unchained-mark-jacobs-returns-to-camelot/#continued Imho, sounds interesting. But i'll only believe it when i see it.
True story. Paul Barnett is probably lurking in the shadows. What makes no sense is that Warhammer:AOR was RvR focused. Is this guy really trying to sell that because it had instances, it failed? I'm sorry but if consumers keep buying shit, they will continue to be given shit for a product.
IMO, WHO did fail because it had shitty instances and focused too much dev time on PvE. Also, they failed to deliver on critical features such as having a Capital city for each race, a critical part of their original RvR plan. This was all to cater to WoW folks, many of whom are still playing WoW and really just need to be forgotton
Fuck me, I loved DAoC and it's still got the best PvP in any MMORPG I've played thus far. I'm quite interested in this, although what I truly miss from DAoC is exactly the PvE -- Another aspect most MMOs fail these days. DAILY QUESTS AND ACHIEVEMENT HUNTING IS NOT PROPER END-GAME CONTENT. Oh well, we'll see what this'll be like. Also, what the actual fuck:
As I have seen time and time again who develops the game and who publishes the game is largely irrelevant. Bioware published SWTOR and it flopped. Although it is fun to make fun of them. I will keep an eye out for it. But like any game these days I am very pessimistic. That being said it's not like we have a ton of gaming choices so who knows people might end up playing this if for nothing other than getting a few months of game time in their system. Given their small budget and low time frame for launch I am not sure it will compete with AAA MMORPGs, but I guess time will tell.
WAR failed because it didn't give anything for capturing shit. That and it was only two factions. Even in beta people were saying its going to fail if they don't have 3 factions. The shitty part is that this isn't funded by anything but the kickstarter project. = crappy funding but they can do whatever the fuck they want.
I didn't play too much DAoC. I was quite young when it was released. I assume Kibbie Bone Dancer does a Boner Dance that you much enjoyed.
To be honest, if I were ever to return to DAoC, for whatever reason, I'd reroll Midgard. I always wanted to play Midgard back then, but I was fairly committed to the server and realm I was on. :<
New info Quick & Dirty Summary of Mark Jacobs & MMORPG.com Live-Stream (2/14/2013) Class based system for the role-play value Specialized Class will be chosen by player at the very start Upfront information of class builds and capabilities so the player can match to their desired playstyle A multi-tiered subscription plans, lower than average MMO sub fees since treadmill PvE content is off the table A full fledged Crafting System is huge part of the game which won't rely on spamming out ten thousand useless items to level Crafter Quests to gain certain recipes, etc. RvR more than Keep taking: fully fleshed out content, non-instanced and with environmental considerations impacting the ongoing conflict. Specialize on the fun aspects of RvR, not centered around "kill count" Housing, in game time and money to gain it but it won't get burnt down in the "safe" areas, but there will be higher risk areas where a house will not be safe -but you might get some added benefits from such locations! Auction House: There is no Auction House! Some people may not like it, but MJ wants the game to have more personal associations/relationships in the game. Not anonymity based interactions. Crafting items will be special and named and crafter marked, reputations matter. Cash Shop a possibility but following strict rules, obviously not pay to win, subscription model is the primary model. Cosmetic items, server slots, etc. Kickstarter Goal: roughly 2 million needed, then additional funding sources (like MJ's wallet) to get it to around 5 million to get it to release. (DAoC was 2.5 million back in the day) Kickstarter will serve as a yard stick of legitimate interest in the project Multiple Servers: No Cross Reaming on a server! Player kills will offer some type of reward but not involving taking a players actual gear Tab targeting or cross-hair style...not decided yet, player input wanted Magic system considerations like standing still for spells, risk versus reward essential Mandatory single character server type...maybe if there's real interest or demand FFA PvP: popular request but let's get the Tri-Realm game right before considering that ruleset Timeline if KS gets funded: 2014, early 2015ish Game engine, nothing 100% determined at the moment Mounted Combat on the table but for later in the game's life, not at release. Such goals come later after many other things are polished up and good to go. Guilds: Huge importance in the game, guild alliance/interaction/collaboration system as well Dye system: yup, MJ likes it No realm ranks but there will be progression and it will be based on various RvR-centric activities Areas we'd still like to hear about: Gear Durability/Repair System? An idea how big will the game world be? Playable races in the game? (Humans, obviously but...) Darkness Falls!? @ http://www.reddit.com/r/CamelotUnch...quick_dirty_summary_of_mark_jacobs_mmorpgcom/ and here is the interview