When i first saw the title PSO2 i thought "Plz not another PSU" . But then i saw some gameplay and it brought me back to PSO I&II online on the XBOX. I loved that game and after seeing the gameplay of PSO2 i'm gonna love that game too. Dunno when it will be out in stores. Also if the EU version are beeing monitored by GameForge im gonna switch to US ^^
I never understood why they didn't do that to begin with, instead of trying so hard to make PS2 a separate game. It would have become insanely popular, had it just been an improved PS1 running on Forgelight, especially considering so many people who play it now, didn't play the first one, so it'd be new to a lot of the current playerbase anyway. Edit: also, post #100, wut
There was discussion 2006-2007 by SOE in which they said they wanted to port the game into a new engine and remarket(aka actually market it this time) it. Somewhere in the transition, there was issues with SOE not doing well(do to terrible management of their games) so that is why PS2 is more of a product of popular modern FPS design rather than more planetside. Plus the hired dev team can be actively seen quoting their dislike of the first game on video. They met their goal of building massive modern FPS fights, but forgot to include the heart and soul. It is pretty much the soulless abomination of a dev team, which reminds me of Yahtzee review of Dead Space. TBH The biggest slap in the face is that in the year 2012 PS1 sub still cost 15 dollars and has never changed.
I dont anticipate nothing. I get beta or or a trial or a few months of play. Then I have an opinion. Till then..meh
Dammit you beat me to it. Also I see a few people say "I dont anticipate any of those games." Why not post some of the stuff you are looking forward to?
Looking forward to Archeage and PSO2. I played the Japanese PSO2 and it was pretty fun. Will be even more fun when I can play with other people that I can communicate with.
Guild Wars 2 had a terrible launch... It was all over the forums. The trading post didn't even work for a couple of weeks at the start; along with the numerous issues that could have been prevented if Anet listened to player feedback in the Alpha. Anet has this idea of a great game that doesn't coexist with most MMO players... Why no one is playing that game ATM! I can't wait to see the Wv3 patch that comes out in February... I think it's going to be a huge disappointment, but I hope that I'm wrong!
Yet I kept hearing that other MMOs had much worse problems. Which is my point, if that was a good launch compared to other launches, I don't want to waste my time on any of the others. As for what's coming down the line, ANET has made a promise about 'progression' and 'unique skills' in WvW. I'm worried this will just drive away WvW players as ANET nerfs anyone who doesn't play enough WvW.
It wasn't a good launch... Which was my point. I didn't play every MMO to date for the past couple of years. The only two I know of that were bad launches was SWTOR and FFXIV. SWTOR wasn't a bad game, just riddled with bugs, and when the developers told off the community that was the end of that ship. FFXIV was just a all fucked up. That was the worst launch of a game I've ever seen, and was released to early and the content was terrible. Now that it's being remade by better developers the game has a chance to be great. When it comes to games launching the huge problem is people have a silver spoon in their mouths. A lot of this comes from people playing WoW WOTLK! A lot of gamers started on that expansion and thought that's what WoW always was; when in reality WoW was complete shit when it released too. In Vanilla WoW their was some dungeons, UBRS, and world PvP... No Battlegrounds or Raids like MC, BWL, Naxx... Not to mention the massive amounts of bugs and imbalances. Also a year or so after WoW launch there was a few months of not even being able to login and play because Blizzard was revamping the infrastructure... ot to mention the ridiculous Queue times for servers like Blackrock and Warsong. Anyway... People shouldn't expect a game to be perfect on release; it has never happened and never will. When I look at games, I tend to look at potential and see where the game is going, and if it's something I want to play in a year! People expect this magnificent game on release, and are just fooling themselves in thinking it is possible; which leads to games dying out fast. What's driving players away from Wv3 is building around Zergs instead of Coordinated Groups, Culling, and Poor Optimization. Anet has already stated in articles that they want to form content around massive groups; which leaves players Zerging for wins... No Pro Player wants to play with the Zerg! On top of that tPvP is complete crap for many reasons I won't go into, and is another reason why people are leaving. The only thing left is PvE and who really wants to do that with no real end game. Guild Wars 2 is a zerg game in itself. Anet will just keep releasing content quickly in expansions to keep players spending money without ever really making anything good and refined content wise... That's how GW1 was... Just one crap expansion after another, and GvG and HoH just went downhill. Why... I'm glad I quit when everyone else in XoO quit back then. The only person I knew that kept playing was Moskel and that didn't turn out to well for him! lol
I'd be surprised if FFXIV's launch was worse than Darkfall. That one was pretty hard to beat. Regarding GW2, I've yet to see an MMORPG that I liked in all its facets, particularly in PvP, but GW2 comes closest overall. Problem is there are too many minor things that do major damage to the game - no interesting arena PvP mode, weak non-weapon skills, stealth exploits, tank-and-spank dungeon mobs that have taken a step backwards from GW1, heavy weighting towards numbers instead of skill in WvW, forts and towers are too easy to capture, PvE storyline is poorly written, complete lack of sidequests. The event system is great but the rewards for playing in lower level areas aren't good enough - fortunately that's going to be changed soon. The rest of it needs to be addressed though... and once the PvE storyline is tolerable, it could use a way to revisit missions. Right now, I wouldn't want to. The two other "MMO" games I've played recently, MW:O and PS2, are different stories. MW:O isn't an MMO for a start, but the combat system is actually good. Problem is, the graphics ruin the game. Aside from Caldera the levels are too cramped and everything is grey - it needs a contrast boost and the post-processing effects dialled back to something reasonable so you can see what you're shooting at. PS2 I really have no issues with aside from some balancing. Post-processing effects still inhibit visibility but turning them off actually fixes the problem, unlike MW:O. Still, where putting graphics on a lower setting actually gives you a gameplay advantage, developers need to try again. The only reason I don't play it on a regular basis is that it's just not my genre.
I am sorry but GW2 was a pretty damn good launch compared to most. Even with the auction house and its little gimmicks, NONE of the problems the game had during launch restricted anyone from being able to play the game and progress. It was not what you would call "A game breaker". Yea they may have made a few shitty decisions here and there but so do EVERY fucking MMO company that has been releasing games in the last 7 years. Look at SWTOR... it was almost unplayable and needed constant fixes over and over. Players had to figure out a way to glitch the game to complete a lot of the content. I am not saying GW2 is the next sliced bread, but it was one of the best launches I have experienced in a long time.
You're saying GW2 had a bad launch. I'm not disagreeing with that. What I'm saying is that GW2 had a better launch than other MMOs. If you want to argue with this point, simply tell me which MMO's have had better launches than the GW2 launch. Which is why my plan is to only look at an MMO after the launch issues have been fixed, the players who aren't in it for the long term have left, and we can see where the developers are taking the MMO in the future. Define "end game". Because the definition I see most often is vertical progression. Which I view as "Grinding up stats so I can grind up higher stats in a different location"*, extending how long someone stays playing (and paying for subs/microtransactions) by forcing them to repeat content before they can attempt the higher stat content. I picked up GW2 because ANET promised to get away from that. Then Ascended gear showed up. *With the added bonus of people simply ignoring any content that didn't help with the gear treadmill. Then complaining about the lack of content. As for the WvW problems, it all comes down to there being no incentive to care about anything you take because weather you hold something overnight or not is determined entirely by people you can't control. If your allies suck at that time of night, or decide that your tower isn't worth defending, you lose it. So the only reasons left to play WvW are: - For rewards. Zerging gives better rewards so they zerg. - Because you enjoy the battles you get into. I do like it when we do some small group stuff, but that hasn't happened for a while. Progression in WvW is just going to be another thing driving players away.