Finally someone may get it right with a cross platform shooter. http://gamasutra.com/view/news/37249/Interview_How_Valve_Will_Avoid_Noobing_CounterStrike_GO.php September 15, 2011 Interview: How Valve Will Avoid 'Noobing' Counter-Strike: GO With its cross-platform, downloadable shooter Counter-Strike: Global Offensive, Valve hopes to capture a new audience for the hit PC-derived franchise, while at the same time appeal to even the most hardcore Counter-Strike pro. In a recent interview with Gamasutra, Valve writer Chet Faliszek described the upcoming game as "Counter-Strike for the masses," noting that the title will include features like the new Casual Mode, which will help new players experiment with the game without worrying about earning cash between rounds. And while the game is launching on consoles, Faliszek said that unlike other popular console shooters, CS:GO won't feature any sort of persistent leveling system -- rather, the game hopes to simply test a player's dexterity and skill. Building That Competitive Spirit "The thing about CS:GO is that it's a pure, competitive game," he told Gamasutra. "There's not a lot of the meta-game around it, there aren't a lot of things in-game that take away from the skill, it's all about saying, 'You died because the other guy's better.'" Faliszek also noted that since Counter-Strike is "still the number one competitive game on PC," Valve wanted to ensure the same competitive atmosphere transferred over to consoles. The best way to do that, he said, was to change as little as possible. "When bringing Counter-Strike to PS3 and Xbox, we wanted to make sure we weren't 'noobing' it, or dumbing it down. The game has an entry point for new players in its Casual Mode, but it's not ticking off the top players," he said. He even said that during cross-platform play between PC and PS3, console players using a controller won't get any sort of auto-aim to compensate for the precision of a mouse and keyboard. "We think that if you're really good with the controller, and you can match the fidelity of movement of the mouse and keyboard, then you'll hold your own. If not, well, you'll just be matched with people who play like you," Faliszek said, adding that PS3 players can also use a mouse and keyboard if they choose. Keeping in line with Valve's goal to create a truly skill-based game, Faliszek said the studio is going out of its way to make the game plays well at high levels, in hopes of reuniting the splintered community of skilled Counter-Strike players, who are currently spread across Counter-Strike: Source and Counter-Strike 1.6. "These two communities want a new game that brings them together again -- to make them whole," Faliszek said, explaining that CS:GO hopes to address a number of problems that split the Counter-Strike audience in the first place. Rebuilding The Skill Ceiling Specifically, Faliszek explained that the changes in Counter-Strike: Source significantly altered the playing field for Counter-Strike's advanced players, leaving little room for high-level techniques to develop. "With CS:S, the skill ceiling collapsed, so the really good players weren't as different as the pretty-good players. In 1.6, players had an easier time differentiating themselves, as there are a lot of really nuanced things these players can do," Faliszek said. With CS:GO, Valve is working with a number of competitive Counter-Strike players and professional league organizers to rebuild Counter-Strike's skill ceiling for high level play, while still maintaining accessibility for everyone else. "We're looking at changes that are about adding depth for skilled players, without adding complexity for the lower levels," Faliszek said. Most of these changes, he said, would likely go unnoticed by an average player, but they have major implications for truly competitive play. "For example, in 1.6, a really good player will know that their first bullet will always be true, and then the bullets form a pattern around the aiming reticule, so really good players will aim low because they know the second bullet will always go up -- they do all these things at the drop of a hat without a second thought," Faliszek said, offering some insight into how minute details can allow a wide range of player skill. Valve plans to test these high-level changes with a beta period for Counter-Strike: Global Offensive this October, and the game's official release date is currently set for early 2012 on PC, Mac, Xbox 360 and PS3.
Anything with counter and strike in it can suck my dee. Also, what do you mean 'finally'? Shadowrun already achieved that, and it was much better and required more skill than anything involving counters and strikes.
"We think that if you're really good with the controller, and you can match the fidelity of movement of the mouse and keyboard, then you'll hold your own." I have yet to see someone who is as good on a controller as other are on mouse and keyboard. I didn't think they would go cross platform this will be interesting to see. Now I kind of want this game.
There have been cross platform shooters before and they suck for the reasons you guys mentioned. KB/Mouse>Controller See Shadowrun
Yeah like a bunch of other people said, you will not beat anyone with a mouse and keyboard on a controller, you just don't have the coordination an entire hand does with just your thumb.
Sucks for console players! I am just tired of getting shooters and everyone having them for different systems. Theres really no difference betwen ps3/xbox controllers anymore so no reason they cant be together and if a console player thinks he can hang for pc gamers I would love to shoot their face in. and lets be serious, who is playing shadowrun? CS is a classic and will have a big following
Yeah, CS was a classic for sure, im not sure about any sort of revival, I honestly have no interest in the game at all, and I played the original probably 4 hours a day. Never even heard of shadowrun, besides the old over the head view paranormal dead guy resurrected snes game.
Oh man so finally PC players can lay the stomp down on console players everywhere. What a dumb move by valve.
I hope this brings a lot of life back to the game. I <3 CS I wish the gun's went back to 1.6 style of aim and bullet spread though. It would be fun to see all the little kids who think CoD is the greatest game ever learn to play a real game. I can just see it now. All the new n00bs talking over live: "dude why you running with a knife out?" lol
I don't quite understand the point of this. Same game, same sounds, just a lot of the same. I see nothing new here except a barely noticeable graphics upgrade which isn't even saying much because it's still the Source engine that I can't even tell is upgraded. Also a new menu system. CS was great with 1.6. After that it ended for me. Is this being made just for consoles or something?
My thumb must be amazing. I've played MLG in Halo 2 and competed in CS:S tournies back in the day, there's more to being good at games then the peripheral you use.