A Brief Explanation Of Why Minecraft Matters

Discussion in 'Upcoming Game Chatter' started by doctorie, Jan 15, 2011.

  1. doctorie
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    It didnt suck me in, but I see the alure of it.

    http://www.crunchgear.com/2011/01/15/a-brief-explanation-of-why-minecraft-matters/


     
  2. Terand
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    I would have to agree. Even though the graphics are blocks, there is no gripping story or plot and there is nothing officially to do, its still a good game. Its simple and I think that is what people are looking for.
     
  3. Doc
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    It is better then all the games that have come before it!
     
  4. Sirius
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    I don't see this revolutionising the game industry. It's another segment of it, sure - and the emergence of casual gaming has already opened the market up to the idea of games that don't look fantastic but are fun to play - but you can't fulfil every demand of the market on a shoestring budget.
     
  5. EniGmA1987
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    Minecraft is a really great game, and it sucks you in and wastes hours upon hours of your life without you even realizing it. There have been very few games I have ever played with that kind of power.



    Even if it doesnt revolutionize the industry, I really hope that big time companies will come to realize that throwing millions at a game and giving it amazing graphics but no depth just doesnt work
     
  6. Rubius
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    It's just like any other MMORPG, gives you a false sense of achievement. Nothing new here...

    Those hours could be spent towards actual achievements in real life. Achievements you could be proud of.
     
  7. doctorie
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    yea... like my troll award
     
  8. Doc
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    What can I say, I'm a dope fiend.
     
  9. EniGmA1987
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    But im proud of my castle. Doesnt that count? :(
     
  10. Rubius
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    As long as you can look back at it 20, 30 years from now, and still be proud of it, then it counts :D
     
  11. The Communist
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    Its kinda like spending as long as I have in Gary's mod!
     
  12. FriendlyFire
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    Proud as in the way you feel, when you press the handle and watch your terd go down the toilet.
     
  13. NSman
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    I think he's partially right. This is the way games used to be made. Back in the C64 days all the games were made in a garage by one or two guys. The business model and the industry aren't being revolutionized or anything like that. If anything, it's a return to roots. The only unusual thing about minecraft is that it somehow made its way into the internet hive mind and circulated around the social media. I think this says more about the circulation of information in the current day internet than it does about the games industry.

    I think the success of minecraft is most encouraging because it reminds everyone of why we're all playing games in the first place: They're fun! It feels to me like a lot of people are starting to feel like:

    "Graphics don't matter, story doesn't matter, immersion doesn't matter, wacky input devices don't matter...none of these things that developers have been fighting for over the last 20 years really matter at all. The only thing that really matters is PLAY."

    We all like to compete, to explore, to learn and to achieve. It's something that drives us as humans, and the people commonly referred to as "gamers" have a new way to do that based around computers. I am so sick of this nonexistent corporately induced "gamer" culture that has been thrust upon our community. We don't all drink energy drinks, we don't all wait in lines overnight for gadgets and doodads and we don't all sit in dark rooms all day and night punching buttons. I would even venture to say that it's wrong to try and corral us into grinding out excessive titles, pushing content in games upwards of 50 hours and using abusive motivation systems to get people to play for ridiculous amounts of hours. While some of us DO do that, it doesn't define us, and I think it's wrong to delude ourselves into thinking it does. We are neither weirdos nor consumer-o-tron bots. Play is a very basic human activity, and all we really want to do is PLAY! That's it, that's our thing! That's all there is to it!

    Every year the companies push this garbage on us more and more; we're expected to buy before we get anything, purchase long series of clone game "sequels", purchase half-games, pay monthly fees for abusively addictive and excessive content and endure unreasonable copyright protection. With minecraft there is none of that, it's a game based entirely on the simple concept that it is fun to make things, it is fun to be creative, it is fun to set your own goals and it is fun to have pride in your own accomplishments. You can play as much or as little as you want and in whatever manner you want. I think the real strength of minecraft is that for once everyone is sitting down and just enjoying being able to play. This is the way it should be.

    It is so god damn REFRESHING. :punch:

    I'll put a little disclaimer in here that this is just my opinion. I'm also pretty sure everyone here will disagree with me, but I'm used to that and I welcome your opinion.