Danny Bilson, core games vice president at THQ, is rather excited by the prospects of Warhammer 40k: Dark Millennium Online. In an interview at CVG, the executive talks about both the potential of the underlying intellectual property as well as the game itself. The title, currently in development at Vigil Games and fresh off a crowd-pleasing E3 trailer reveal, looks to appeal to a broad base of MMORPG games, starting with Blizzard fans. "I've spent lots of time in WoW. As a WoW fanatic, I'm going to go right to 40K as soon as it comes out. It's very friendly to the WoW player," Bilson says. In addition to aiming for the current market-share top dog, Bilson lets on that WAR40K is looking for approximately a million players in order to be successful. "They've got 14 million players! Gimme a million and I'm good! We're real good at a million, right?" We don't need everybody to migrate. We just need some of them -- and I'm full confident we're going to get them," he said. http://www.massively.com/2010/07/01/war40k-courts-1-million-users-wow-players/
Meh VPs are there to spout out stupid shit that's what they are payed for and brown nosing can't forget the brown nosing.
I've been playing WoW on and off the past year or so casually (and occasionally 'hardcore') and I think there are certain aspects of the game are great. As long as its not a complete copy (or truly, anywhere close) and just takes aspects of the game, and other great MMO's, while remaining true to the lore and hopefully some new ideas - then I'll more than likely be happy.
Another imitation rather than innovation. Aion started to innovate, but rather than sorting out the customer service side, they are now imitating. Clones of WOW fail because the people implementing the changes do it half-arsed, i really feel sorry for everyone who was looking forward to a new chapter in MMO gaming
Yea just the fact that it is a FPS style targeting system makes it VERY different from WoW. Hes just trying to make a sales pitch to the largest group of MMO gamers (I hope)
Unless its a sandbox mmo people are always going to compare it to WoW because it will have quests and all those goddamn achievements to grind. Combat won't be like WoW, the questing system probably will be, as will the levelling system. Of Course you could say the latter two are like WoW in almost ever mmo that has ever come out with quests and levels.
I think Comic book guy says it the best. "Worst Idea Ev Ver!" Achievements killed GW as it said to people "You have nothing left to play for now, but to kill time". (Or it did for me)
In depth how? Each dungeon in WoW had its own storyline behind it. Classes were all well made and unique(ingame). PvP was mediocre but still lots of fun. Endgame raiding was just as bad as EQ.
I think this is a great idea. Make every game like WoW so there will be a community to keep the game alive. Community size is everything, I don't give a crap about quality of players, that's for individual guilds to sort out. If there is no strong playerbase churn will kill your game all to easily.
I can't tell if this is genuine or sarcastic, but if its genuine then I agree : ] Need a strong, decent sized player base to keep any game going. You have to have some similarities from other types of game in the genre so people feel somewhat comfortable.