Mortal Online Newsletter March 13th 2010 Release We are very happy to announce that Mortal Online will launch in March 2010. As most of you know, we implemented the features planned for release and even managed to get in a few more that were initially planned for post-release. We are currently focussing solely on bugfixing and polish. The main focus lies of course on the desync problems which both the SV programmers and the coders from EPIC are working hard on to fix. The largest part of problems in the game right now is directly related to the desync between client and server. We are confident that with the next patch on Monday most, if not all of those problems will be solved. It has been a rough ride for both the followers of the game as well as everybody here at Star Vault. MMOGs are never finished and we will, of course, not slow down with the constant improvement and development of the game after release. Mortal Online will release with the core features that we promised but will of course grow and mature with every patch. There are still a lot of brilliant features round the corner and Nave has just started to grow. This is a very important time for both Mortal Online and you, the supporters, followers and players of the game. We will continue to make the game that all of you and we ourselves want to see. New Game Trailer Together with this newsletter a new game trailer for Mortal Online has been made available for the public. We think it captures the game's soul and spirit and also gives interested people a valid impression about the game. In other words: It's truly awsome! Check it out! Video Section --- Direct Download (119MB)
Is anyone playing the open beta right now? Figure I might as well try it for myself while its still free.
I gave it a shot, but after about an hour of exploring and trying to figure out what to do, I went to google for a newbie guide. This is something I have never had to do in a game before. Apparently, you are suppose to spend the first 4 hours hitting a rock. Then you spend another 4 hours creating your armor. This definitely is not the game for me, since crafting is boring. On the plus side, you can run around naked with your dong flapping in the wind.
Wait.. what? Dong? Serious?? Wow.. you were not kidding.. tits, pussy and cock are all showing.. wow... holy crap.. *runs to go get his copy!* lol jk