Ok... can I just start with "Holy Hell!" and get on with it? Starting playing and so far I'm enjoying the heck out of it. The combo's are relatively intuitive, so even a button masher like me can show off a bit and rack up some serious combos. the level design thus far as also been specatualr, and that whole sticking to 60 FPS is definately being seen, never had slow down once so far. Boss fight are fun and there's always a clever trick at least so far to figure out how to go about beating the masters of hell. I haven't been using magic much... prolly should but ehhh... having too much fun blowing things away with my shotgun cross. I'm goign through this play through absolving all the special shades so I'll prolly max out as holy. On a story standpoint from where I'm at I'm loving the little reveals that fill in the back-story of our crusader gone whack job as he descends into the depths of hell. the pacing is rapid and if it weren't for a need for sleep I'd still be going even now. Thus far I'd give the game a nice solid A grade for it's stellar graphics, creative design, and reasonable difficulty. I'm just entering the 4th ring of hell now, Greed and will update my review as I progress. -KM
I was really lucking forward to this one. Only to find out that they wouldnt be bringing it out on PC :-(
Honestly, this isn't the sort of game that would play well on a PC, it's really developed with a Console in mind, mostly from a control scheme standpoint. I honestly have never found a pc release of a game to be worth playing if it was originally developed for console in the first place anyways, certain FPS games being the only exceptions. -KM
truth, if it was also "made" for the pc it would likely just be outsourced to of EAs smaller companies to port it... which would not translate well to the PC.
Now entering Anger... further comments let's see... some enemies are more of a pain in the ass to kill than others and honestly every enemy should have the option to be punished or redeemed... otherwise kicking ass in hell still fun! -KM
Status update: I've decended into the city of Dis in the circle of Herecy via a giant godzilla like anger monster... wheeeeeee! Go Go Godzilla! -KM
that giant godzilla like monester would be known as Antaeus.... *points at sig* a name iv been using for about 3 years i would like to point out
How's the pacing on the game, are you blowing through it or is it providing a good challenge? Is this a 10, 20, 40+ hour title?
Depends on the difficulty setting you are playing on. On easy I blaze through, on normal it's a good challenge... I'd say the game averages 10 hours a play though with enough to get me to go through multiple times. -KM
I just beat the game last night, very impressed with the overall execution of the game. Liked how each ring was very different structurally, and how the final fight was no push over in the least even on normal. I intend to go back into the game again using the new game+ mode and also try out the arena survival mode both to finish up on the skill trees and get the achievements I missed. -KM
lol no kidding? srsly tho did you actually read all of the divine comedy? someday ill try.. it had a big influence on eliot, people say you cant really understand him till you read dante. takes a bit more than ten hours "gametime", though . sometimes i have a real problem with books like this being made into video games. other days im fine with it. its not an issue of whether or not dante would be rolling in his grave, I almost encourage that. it's simply an issue of trying to put your own cultural mark on a metaphor; trying to turn it into something purely spatial or "world-like" when that was probably not it's original aim. Inferno (pronounced een-FAIR-no, it's italian, btw - took me a while to learn that) and the rest of the Divine Comedy is about the relationship of the soul to God, and it uses the medieval idea of Hell for this, but it's focus is on the person more than anything else. it's a notorious allegory, so it's not really about how many mouths and heads Satan has as much as it is about what those mouths represent to a person. this is what makes it, and other books like it, such precarious ground for a video game to be founded on - especially when it's a the lifelong effort of an infamous poet like Dante. my feathers would be much less ruffled if they decided to make a video game out of some piece of commercial fantasy or sci-fi that goes on for twenty-some odd novels or so, because thats never really concerns with a message, and never a good kind of literature in the first place imo. that being said, i think that video games can operate in a similar way than books were meant to (of course, the medium is different and always will be so it can never be the same) - or perhaps they are closer to films. Series like Final Fantasy, Half-life, or Myst hit closer to home with this if you ask me, though they are still guilty of a few of the same revisionist vices. i like games where youre taken for a ride and not necessarily controlling everything yourself.