I posted this in the EVE Online Sub-Forum, but I thought that I would post it here as well. This is the second time I have seen a website consider EVE Online somewhat of a new game, even though it is coming up on 7 years running. Would seem that MMORPG thinks alot of EVE Online... EVE Online: 2009 Game of the Year Also, Ten Ton Hammer gave EVE Online its Community of the Year Award... Recoginizing excellence in the MMOGs of 2009 When discussing Online Communities, Massively Online said... "In fact, you can find a similarly happy-to-help community in EVE Online, which is a game that's ostensibly been designed to "totally eff" with the unaware player. That's not a slam against CCP's labor of love, however. It's that very harsh game design that allows for the kinds of drama television writers wish they could pull off. It's so very enthralling that I know several people who've jumped into the game nearly three times, just so they could get in on that juicy social action. "Not only does EVE Online's harsh nature create drama, it actually reinforces the basic human nature of being nice in order to survive. Essentially, the harsh game design fosters tight-knit communities, which results in a sort of end-game where a player can find themselves with significant amounts of responsibility and power. It forges the kind of friendships that I'm not sure any other current online game can replicate." The Digital Continuum: Socialize, now
It is not... not for now. I believe the idea is to address a whole new audience than what plays EVE Online now. However, I know when they come out with this, chances are I will buy the platform just to play Dust.
not to say eve isnt a great game (because I think it is one of the alltime best out there) but I wonder how much of an impact the EVE affiliate sales plays a part in this. they recently up'ed the pay outs from any sales generated from their banners. and mmorpg.com has a crap load up. IMHO mmorpg users favor eve .. if you have read the forums, it seems anytime someone flames eve, they get torn a new bunghole. =P or threadlocked. but who knows.. it was just a thought that entered my head when I seen it hehe..
I played EVE and couldn't get into it due to the learning curve and time required to "become good." Now usually after I leave an MMO because I couldn't get into it, I'm critical of it... but from what I saw in EVE, I can easily say it is the best MMO ever created and will be for some time. I just wish it was easier on the newcomer
Ya i agree. The game has the worst learning curve of any game ive ever played. But thats something I like about it. Personal preference of course.
I have been in EvE Online now for over a year and a half, and I am still learning stuff. In EvE, it is more important to get into the right Corp [guild] than anything else. It is also a MMOG where having a direction is very important as well. One does not want to be part of a PvP Corp when all one wants to do is to run Missions or mine ore. It is a MMOG that one does not take lightly... a lot to do and learn, and time needed to do it. EvE is probably the most chaotic MMOG I have ever seen. Players determine their own goals and what they want to do. One wants to be a pirate, then be a pirate. One wishes to be an industrialist, then build things. There are so many options that most people get lost without a clear cut path for them to follow. Hell, they just had one Corp offer prizes for the players who could destroy the most unarmed mining ships (called Hulks) in a given time period. EvE has player run banks that deposit cash, pay interest, and makes loans... and may run off with all your money if they wish. There are Merc Corps that, for a fee, declare war on other Corps that their clients want eliminated, for whatever reason... and it is all done in secret. Spies in EvE Online are everywhere... the very person you thought was your friend could easily be telling your enemies where to find and how to destroy you... after your so-called friend just stole all your stuff. All this with the Dev's just sitting back with their hands in the air saying, 'not my problem, 'mon', all within the intent of the design'. As long as a player does not break the TOS, they are free to do as they wish. One Banker stole a bunch of cash from his investors (like this does not happen offline) and the Dev's said nothing. It was not until he sold the EvE Credits he stole for real money offline (a violation of the ToS) that he got banned from the game. I have always said that all of us have our own set of 'personal codes'... rules we live by. That one of the goals in our lives is to find people with similar personal codes and stick with them. This is very true in EvE. One needs to find the right people for them to be with and stick with them. If one wishes to be a pain in the arse to everyone else, then find a Corp that enjoys being a pain as well... and there are many out there. One guy at the lastest EvE Fan Fest was accused of trying to ruin the game of EvE Online with his Corp's actions. His response was that he was not out to ruin EvE Online as a game, but to ruin EvE Online as a game just for other people. In other words, he was more than happy to ruin someone else's day playing EvE, because it pleased him to do so. May sound sick and stupid, I agree, but it is how EvE Online was designed. I hope this shows how important it is to get in with the right people because one needs the protection. It is just the way the game is played... simple. One has to learn to only deal with people one can trust... and one will probably fail in this more than once. Perhaps one of the hardest things to accept in EvE is when one is helpless to defend oneself and one's property. In other words, when one is getting bullied and one is helpless to stop it. I found this to be very frustrating. If I want to get bullied, I can get that offline... I do not need to pay a game company to come online just to get pushed around. An example of this is while mining. In High Security Zones, one is free to shoot another player, but within a short period of time, one will find the police (Concord) coming down on them. Concord are NPC ships that can generally take down a player ship in one or few shots. They keep things safe for the new players and those who do not wish to play in lawless space (where Concord is not). But there are strict terms on when Concord will intervene. If I am mining, I cannot offload my ore directly into a freighter's hold for transport. I must take my ore and put it in a space container where the freighter can access ore and then put the ore in its hold. But during this process, a 'pirate' can steal the ore from the container before the freighter can get to it. This flags the pirate ship as hostile to me and allows me to shoot him without Concord intervening because they are stealing from me. Here is the catch... once I shoot at the pirate, the pirate then marks me as hostile and can shoot back without Concord intervening because I am shooting at them. So if the pirate has a battleship and I only have a frigate... guess who wins? The pirate can do whatever they wish and I cannot stop them without getting myself blown up... unless I have the proper support. If I had a Corp that had three battleships waiting to do something, the pirate may be in serious trouble. But I hope people can understand how frustrating it can be when all you can do is curse at the bad guy and they laugh at you while they take your stuff. A lot of griefing can occur in EvE Online, and some people just cannot tolerate that... and to be honest, if they do not want to, why should they?... just do not play EvE Online. Also, the death penalty in EvE can be quite high. Everything in one's ship is lost, except some things may be salvaged or looted. This could become quite expensive... VERY expensive when one realizes what one has to do to replace what one has just lost. Currently, my implants, which increase my learning abilites, cost about 700 million ISK. Considering that most beginning missions only offer a few thousand ISK as a reward, one can imagine the lost if I got myself 'podded' with my implants. If one does not have the proper clone waiting to take over, the loss can become totally disasterous. Then one looses skill points, which can only be made up over real time. EvE is VERY unforgiving... that is the first thing most players learn within a short period of time playing EvE. If one wishes to learn to accept reality and how to work within the situation one finds oneself, then EvE is a place to learn that. As the quote above says... "Not only does EVE Online's harsh nature create drama, it actually reinforces the basic human nature of being nice in order to survive..." But then all this mess is what makes EvE the great game that it is. My main character is a miner/industrialist. Because I work mostly in High Security space right now, I am known as a 'carebear' because I do not fight all the time. One of my other characters that has a mean stare is the one who fights, thank you. He is also the one with the battleship. I play EvE my way... not the way the Dev's tell me to play. When I log on to EvE, usually the first question I have to ask myself is... 'what will I do today?'.
This was my problem too, i got the trial and within 2 mins of getting everything set up i no longer had a clue what to do or where to do it. And that was the end of it. lol, I really wanted to play but just the starting part of the game was so hard to get to grips with.
i enjoyed it, kind of figured it out, made a decent amount of money, but yeah, i felt like i was missing something that i could tell was in the game, but wasn't sure what. i think that colleges should teach an EVE 101 class or something to get people educated. i ended up quiting after a week into the trial cause i couldn't balance 2 games without feeling like it was work.
lol, you people have been talking about eve's learning curve... how has this not come up? ive played eve for about five years... its my horrible addiction, and inevitably draws me back, no MMO to date, from FFXI to WAR has succeeded in breaking its hold on me.